Geen cache-versie.

Caching uitgeschakeld. Standaardinstelling voor deze pagina:ingeschakeld (code LNG204)
Als het scherm te langzaam is, kunt u de gebruikersmodus uitschakelen om de cacheversie te bekijken.
javax.sound.sampled

Class ReverbType


  • public class ReverbType
    extends Object
    The ReverbType class provides methods for accessing various reverberation settings to be applied to an audio signal.

    Reverberation simulates the reflection of sound off of the walls, ceiling, and floor of a room. Depending on the size of the room, and how absorbent or reflective the materials in the room's surfaces are, the sound might bounce around for a long time before dying away.

    The reverberation parameters provided by ReverbType consist of the delay time and intensity of early reflections, the delay time and intensity of late reflections, and an overall decay time. Early reflections are the initial individual low-order reflections of the direct signal off the surfaces in the room. The late Relections are the dense, high-order reflections that characterize the room's reverberation. The delay times for the start of these two reflection types give the listener a sense of the overall size and complexity of the room's shape and contents. The larger the room, the longer the reflection delay times. The early and late reflections' intensities define the gain (in decibels) of the reflected signals as compared to the direct signal. These intensities give the listener an impression of the absorptive nature of the surfaces and objects in the room. The decay time defines how long the reverberation takes to exponentially decay until it is no longer perceptible ("effective zero"). The larger and less absorbent the surfaces, the longer the decay time.

    The set of parameters defined here may not include all aspects of reverberation as specified by some systems. For example, the Midi Manufacturer's Association (MMA) has an Interactive Audio Special Interest Group (IASIG), which has a 3-D Working Group that has defined a Level 2 Spec (I3DL2). I3DL2 supports filtering of reverberation and control of reverb density. These properties are not included in the JavaSound 1.0 definition of a reverb control. In such a case, the implementing system should either extend the defined reverb control to include additional parameters, or else interpret the system's additional capabilities in a way that fits the model described here.

    If implementing JavaSound on a I3DL2-compliant device:

    • Filtering is disabled (high-frequency attenuations are set to 0.0 dB)
    • Density parameters are set to midway between minimum and maximum

    The following table shows what parameter values an implementation might use for a representative set of reverberation settings.

    Reverberation Types and Parameters

    Type Decay Time (ms) Late Intensity (dB) Late Delay (ms) Early Intensity (dB) Early Delay(ms)
    Cavern 2250 -2.0 41.3 -1.4 10.3
    Dungeon 1600 -1.0 10.3 -0.7 2.6
    Garage 900 -6.0 14.7 -4.0 3.9
    Acoustic Lab 280 -3.0 8.0 -2.0 2.0
    Closet 150 -10.0 2.5 -7.0 0.6

    Eerste pagina van API Java Inhoudsopgave Haut

    Since:
    1.3
    • Constructor Detail

      • ReverbType

        protected ReverbType(String name,
                  int earlyReflectionDelay,
                  float earlyReflectionIntensity,
                  int lateReflectionDelay,
                  float lateReflectionIntensity,
                  int decayTime)
        Constructs a new reverb type that has the specified reverberation parameter values.
        Parameters:
        name - the name of the new reverb type, or a zero-length String
        earlyReflectionDelay - the new type's early reflection delay time in microseconds
        earlyReflectionIntensity - the new type's early reflection intensity in dB
        lateReflectionDelay - the new type's late reflection delay time in microseconds
        lateReflectionIntensity - the new type's late reflection intensity in dB
        decayTime - the new type's decay time in microseconds
    • Method Detail

      • getName

        public String getName()
        Obtains the name of this reverb type.
        Returns:
        the name of this reverb type
        Since:
        1.5
      • getEarlyReflectionDelay

        public final int getEarlyReflectionDelay()
        Returns the early reflection delay time in microseconds. This is the amount of time between when the direct signal is heard and when the first early reflections are heard.
        Returns:
        early reflection delay time for this reverb type, in microseconds
      • getEarlyReflectionIntensity

        public final float getEarlyReflectionIntensity()
        Returns the early reflection intensity in decibels. This is the amplitude attenuation of the first early reflections relative to the direct signal.
        Returns:
        early reflection intensity for this reverb type, in dB
      • getLateReflectionDelay

        public final int getLateReflectionDelay()
        Returns the late reflection delay time in microseconds. This is the amount of time between when the first early reflections are heard and when the first late reflections are heard.
        Returns:
        late reflection delay time for this reverb type, in microseconds
      • getLateReflectionIntensity

        public final float getLateReflectionIntensity()
        Returns the late reflection intensity in decibels. This is the amplitude attenuation of the first late reflections relative to the direct signal.
        Returns:
        late reflection intensity for this reverb type, in dB
      • getDecayTime

        public final int getDecayTime()
        Obtains the decay time, which is the amount of time over which the late reflections attenuate to effective zero. The effective zero value is implementation-dependent.
        Returns:
        the decay time of the late reflections, in microseconds
      • equals

        public final boolean equals(Object obj)
        Indicates whether the specified object is equal to this reverb type, returning true if the objects are identical.
        Overrides:
        equals in class Object
        Parameters:
        obj - the reference object with which to compare
        Returns:
        true if this reverb type is the same as obj; false otherwise
        See Also:
        Object.hashCode(), HashMap
      • toString

        public final String toString()
        Provides a String representation of the reverb type, including its name and its parameter settings. The exact contents of the string may vary between implementations of Java Sound.
        Overrides:
        toString in class Object
        Returns:
        reverberation type name and description

Nederlandse vertaling

U hebt gevraagd om deze site in het Nederlands te bezoeken. Voor nu wordt alleen de interface vertaald, maar nog niet alle inhoud.

Als je me wilt helpen met vertalingen, is je bijdrage welkom. Het enige dat u hoeft te doen, is u op de site registreren en mij een bericht sturen waarin u wordt gevraagd om u toe te voegen aan de groep vertalers, zodat u de gewenste pagina's kunt vertalen. Een link onderaan elke vertaalde pagina geeft aan dat u de vertaler bent en heeft een link naar uw profiel.

Bij voorbaat dank.

Document heeft de 11/06/2005 gemaakt, de laatste keer de 04/03/2020 gewijzigd
Bron van het afgedrukte document:https://www.gaudry.be/nl/java-api-rf-javax/sound/sampled/reverbtype.html

De infobrol is een persoonlijke site waarvan de inhoud uitsluitend mijn verantwoordelijkheid is. De tekst is beschikbaar onder CreativeCommons-licentie (BY-NC-SA). Meer info op de gebruiksvoorwaarden en de auteur.

Referenties

  1. Bekijk - html-document Taal van het document:fr Manuel PHP : https://docs.oracle.com

Deze verwijzingen en links verwijzen naar documenten die geraadpleegd zijn tijdens het schrijven van deze pagina, of die aanvullende informatie kunnen geven, maar de auteurs van deze bronnen kunnen niet verantwoordelijk worden gehouden voor de inhoud van deze pagina.
De auteur Deze site is als enige verantwoordelijk voor de manier waarop de verschillende concepten, en de vrijheden die met de referentiewerken worden genomen, hier worden gepresenteerd. Vergeet niet dat u meerdere broninformatie moet doorgeven om het risico op fouten te verkleinen.

Inhoudsopgave Haut