Summary of Analysis

Logo of chapter AnalysisInitiation to the analysis and modeling of computer systems. Patterns and good practices ...


You can consult the complete information on chapter Analysis.

Pages of chapter Analysis

Software Engineering
https://www.gaudry.be > general > Analysis
[1] 13/04/2005 - Dernière modification le 30/04/2021 Software Engineering: big program? types of programs? qualities of a program? Artificial intelligence, real-time programs ...

Software life cycles
https://www.gaudry.be > general > Analysis
[2] 13/04/2005 - Dernière modification le 30/04/2021 Waterfall approach model, exploratory programming, prototype model, spiral model, etc.

AMSI
https://www.gaudry.be > general > Analysis
[3] 05/06/2010 - Dernière modification le 30/04/2021 Introduction to Information Systems Analysis and Modeling (AMSI in French)

AMSI reference
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[4] 05/06/2010 - Dernière modification le 30/04/2021 97/5000 Reference framework for the analysis and modeling of information systems (AMSI in French)

Analyse: organisation de projet
https://www.gaudry.be > general > Analysis
[5] 05/06/2010 - Dernière modification le 30/04/2021

Use Cases
https://www.gaudry.be > general > Analysis
[6] 23/05/2005 - Dernière modification le 30/04/2021 UML : les Use Cases (cas d'utilisations)

Analyse, les diagrammes de Gantt
https://www.gaudry.be > general > Analysis
[7] 06/02/2014 - Dernière modification le 30/04/2021

Analyse Pert chemin critique
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[8] 24/12/2005 - Dernière modification le 30/04/2021

Class Diagram
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[9] 30/10/2006 - Dernière modification le 30/04/2021 Les class diagrams en UML

Relations de classes
https://www.gaudry.be > general > Analysis
[10] 11/06/2010 - Dernière modification le 30/04/2021 UML les relations de classes (associations, agrégations, compositions, généralisations/spécialisations, etc.)

Patterns
https://www.gaudry.be > general > Analysis
[11] 22/05/2005 - Dernière modification le 30/04/2021 Introduction aux patterns, les patterns

GRASP (Patterns)
https://www.gaudry.be > general > Analysis
[12] 22/05/2005 - Dernière modification le 30/04/2021 Les GRASP - General Responsibility Assignment Software Patterns. (Information Expert, Creator, Low Coupling, High Cohesion, Controller, Polymorphism, Indi

Singleton Pattern
https://www.gaudry.be > general > Analysis
[13] 04/10/2005 - Dernière modification le 30/04/2021 Le pattern singleton, avec exemples de codes

Factory Method
https://www.gaudry.be > general > Analysis
[14] 08/10/2005 - Dernière modification le 30/04/2021 Factory Method Pattern

Abstract Factory
https://www.gaudry.be > general > Analysis
[15] 09/10/2005 - Dernière modification le 30/04/2021 Le pattern AbstractFactory selon GOF (fabrique abstraite, ou encore kit) Exemples c++ et Java

Decorator pattern
https://www.gaudry.be > general > Analysis
[16] 11/10/2005 - Dernière modification le 30/04/2021 Decorator Pattern : le modèle décorateur, avec exemples de codes

Observer pattern
https://www.gaudry.be > general > Analysis
[17] 15/10/2005 - Dernière modification le 30/04/2021 Le modèle observateur selon le GOF (gang of four)

UML : quelques liens
https://www.gaudry.be > general > Analysis
[18] 22/05/2005 - Dernière modification le 30/04/2021 Liens vers des ressources à propos de UML (documents pdf, plugins, etc.).

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Document created the 19/03/2002, last modified the 10/04/2021
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