Assembly : mscorlib (dans mscorlib.dll)
SyntaxePublic Shared Function TryEnter ( _ obj As Object _ ) As Boolean
Dim obj As Object Dim returnValue As Boolean returnValue = Monitor.TryEnter(obj)
public static bool TryEnter ( Object obj )
public: static bool TryEnter ( Object^ obj )
public static boolean TryEnter ( Object obj )
public static function TryEnter ( obj : Object ) : boolean
Paramètres
- obj
Objet sur lequel acquérir le verrou.
Valeur de retour
true si le thread en cours acquiert le verrou ; sinon, false.
Exceptions| Type d'exception | Condition |
|---|---|
| Le paramètre obj est référence Null (Nothing en Visual Basic). | |
| Le paramètre obj est un type valeur. |
NotesSi elle aboutit, cette méthode acquiert un verrou exclusif sur le paramètre obj. Le retour de cette méthode est immédiat, que le verrou soit disponible ou non.
Cette méthode ressemble à Enter, mais elle ne se bloque jamais. Si le thread ne peut pas entrer sans se bloquer, la méthode retourne false, et le thread n'entre pas dans la section critique.
ExempleL'exemple de code suivant montre comment utiliser la méthode TryEnter.
Imports System Imports System.Threading Imports System.Collections Class MonitorSample 'Define the queue to safe thread access. Private m_inputQueue As Queue Public Sub New() m_inputQueue = New Queue() End Sub 'Add an element to the queue and obtain the monitor lock for the queue object. Public Sub AddElement(ByVal qValue As Object) 'Lock the queue. Monitor.Enter(m_inputQueue) 'Add an element. m_inputQueue.Enqueue(qValue) 'Unlock the queue. Monitor.Exit(m_inputQueue) End Sub 'Try to add an element to the queue. 'Add the element to the queue only if the queue object is unlocked. Public Function AddElementWithoutWait(ByVal qValue As Object) As Boolean 'Determine whether the queue is locked. If Not Monitor.TryEnter(m_inputQueue) Then Return False Else m_inputQueue.Enqueue(qValue) Monitor.Exit(m_inputQueue) Return True End If End Function 'Try to add an element to the queue. 'Add the element to the queue only if during the specified time the queue object will be unlocked. Public Function WaitToAddElement(ByVal qValue As Object, ByVal waitTime As Integer) As Boolean 'Wait while the queue is locked. If Not Monitor.TryEnter(m_inputQueue, waitTime) Then Return False Else m_inputQueue.Enqueue(qValue) Monitor.Exit(m_inputQueue) Return True End If End Function 'Delete all elements that equal the given object and obtain the monitor lock for the queue object. Public Sub DeleteElement(ByVal qValue As Object) 'Lock the queue. Monitor.Enter(m_inputQueue) Dim counter As Integer = m_inputQueue.Count While (counter > 0) 'Check each element. Dim elm As Object = m_inputQueue.Dequeue() If Not elm.Equals(qValue) Then m_inputQueue.Enqueue(elm) End If counter = counter - 1 End While 'Unlock the queue. Monitor.Exit(m_inputQueue) End Sub 'Print all queue elements. Public Sub PrintAllElements() 'Lock the queue. Monitor.Enter(m_inputQueue) Dim elmEnum As IEnumerator = m_inputQueue.GetEnumerator() While elmEnum.MoveNext() 'Print the next element. Console.WriteLine(elmEnum.Current.ToString()) End While 'Unlock the queue. Monitor.Exit(m_inputQueue) End Sub Public Shared Sub Main() Dim sample As MonitorSample = New MonitorSample() Dim i As Integer For i = 0 To 29 sample.AddElement(i) Next i sample.PrintAllElements() sample.DeleteElement(0) sample.DeleteElement(10) sample.DeleteElement(20) sample.PrintAllElements() End Sub End Class
using System; using System.Collections; using System.Threading; namespace MonitorCS2 { /// <summary> /// Summary description for Class1. /// </summary> class MonitorSample { //Define the queue to safe thread access. private Queue m_inputQueue; public MonitorSample() { m_inputQueue = new Queue(); } //Add an element to the queue and obtain the monitor lock for the queue object. public void AddElement(object qValue) { //Lock the queue. Monitor.Enter(m_inputQueue); //Add element m_inputQueue.Enqueue(qValue); //Unlock the queue. Monitor.Exit(m_inputQueue); } //Try to add an element to the queue. //Add the element to the queue only if the queue object is unlocked. public bool AddElementWithoutWait(object qValue) { //Determine whether the queue is locked if(!Monitor.TryEnter(m_inputQueue)) return false; m_inputQueue.Enqueue(qValue); Monitor.Exit(m_inputQueue); return true; } //Try to add an element to the queue. //Add the element to the queue only if during the specified time the queue object will be unlocked. public bool WaitToAddElement(object qValue, int waitTime) { //Wait while the queue is locked. if(!Monitor.TryEnter(m_inputQueue,waitTime)) return false; m_inputQueue.Enqueue(qValue); Monitor.Exit(m_inputQueue); return true; } //Delete all elements that equal the given object and obtain the monitor lock for the queue object. public void DeleteElement(object qValue) { //Lock the queue. Monitor.Enter(m_inputQueue); int counter = m_inputQueue.Count; while(counter > 0) { //Check each element. object elm = m_inputQueue.Dequeue(); if(!elm.Equals(qValue)) { m_inputQueue.Enqueue(elm); } --counter; } //Unlock the queue. Monitor.Exit(m_inputQueue); } //Print all queue elements. public void PrintAllElements() { //Lock the queue. Monitor.Enter(m_inputQueue); IEnumerator elmEnum = m_inputQueue.GetEnumerator(); while(elmEnum.MoveNext()) { //Print the next element. Console.WriteLine(elmEnum.Current.ToString()); } //Unlock the queue. Monitor.Exit(m_inputQueue); } static void Main(string[] args) { MonitorSample sample = new MonitorSample(); for(int i = 0; i < 30; i++) sample.AddElement(i); sample.PrintAllElements(); sample.DeleteElement(0); sample.DeleteElement(10); sample.DeleteElement(20); sample.PrintAllElements(); } } }
using namespace System; using namespace System::Collections; using namespace System::Threading; // Class definition public ref class MonitorSample { public: MonitorSample(); void AddElement( Object^ qValue ); bool AddElementWithoutWait( Object^ qValue ); bool WaitToAddElement( Object^ qValue, int waitTime ); void DeleteElement( Object^ qValue ); void PrintAllElements(); private: Queue^ m_inputQueue; }; //Define the queue to safe thread access. MonitorSample::MonitorSample() { m_inputQueue = gcnew Queue; } //Add an element to the queue and obtain the monitor lock for the queue object. void MonitorSample::AddElement( Object^ qValue ) { //Lock the queue. Monitor::Enter( m_inputQueue ); //Add element m_inputQueue->Enqueue( qValue ); //Unlock the queue. Monitor::Exit( m_inputQueue ); } //Try to add an element to the queue. //Add the element to the queue only if the queue object is unlocked. bool MonitorSample::AddElementWithoutWait( Object^ qValue ) { //Determine whether the queue is locked if ( !Monitor::TryEnter( m_inputQueue ) ) return false; m_inputQueue->Enqueue( qValue ); Monitor::Exit( m_inputQueue ); return true; } //Try to add an element to the queue. //Add the element to the queue only if during the specified time the queue object will be unlocked. bool MonitorSample::WaitToAddElement( Object^ qValue, int waitTime ) { //Wait while the queue is locked. if ( !Monitor::TryEnter( m_inputQueue, waitTime ) ) return false; m_inputQueue->Enqueue( qValue ); Monitor::Exit( m_inputQueue ); return true; } //Delete all elements that equal the given object and obtain the monitor lock for the queue object. void MonitorSample::DeleteElement( Object^ qValue ) { //Lock the queue. Monitor::Enter( m_inputQueue ); int counter = m_inputQueue->Count; while ( counter > 0 ) { //Check each element. Object^ elm = m_inputQueue->Dequeue(); if ( !elm->Equals( qValue ) ) { m_inputQueue->Enqueue( elm ); } --counter; } Monitor::Exit( m_inputQueue ); } //Print all queue elements. void MonitorSample::PrintAllElements() { //Lock the queue. Monitor::Enter( m_inputQueue ); IEnumerator^ elmEnum = m_inputQueue->GetEnumerator(); while ( elmEnum->MoveNext() ) { //Print the next element. Console::WriteLine( elmEnum->Current->ToString() ); } Monitor::Exit( m_inputQueue ); } int main() { MonitorSample^ sample = gcnew MonitorSample; for ( int i = 0; i < 30; i++ ) sample->AddElement( i ); sample->PrintAllElements(); sample->DeleteElement( 0 ); sample->DeleteElement( 10 ); sample->DeleteElement( 20 ); sample->PrintAllElements(); }
package MonitorJSL2; import System.*; import System.Collections.*; import System.Threading.*; /// <summary> /// Summary description for Class1. /// </summary> class MonitorSample { //Define the queue to safe thread access. private Queue mInputQueue; public MonitorSample() { mInputQueue = new Queue(); } //MonitorSample // Add an element to the queue and obtain the monitor lock for the // queue object. public void AddElement(Object qValue) { //Lock the queue. Monitor.Enter(mInputQueue); //Add element mInputQueue.Enqueue(qValue); //Unlock the queue. Monitor.Exit(mInputQueue); } //AddElement //Try to add an element to the queue. //Add the element to the queue only if the queue object is unlocked. public boolean AddElementWithoutWait(Object qValue) { //Determine whether the queue is locked if (!(Monitor.TryEnter(mInputQueue))) { return false; } mInputQueue.Enqueue(qValue); Monitor.Exit(mInputQueue); return true; } //AddElementWithoutWait //Try to add an element to the queue. //Add the element to the queue only if during the specified time the //queue object will be unlocked. public boolean WaitToAddElement(Object qValue, int waitTime) { //Wait while the queue is locked. if (!(Monitor.TryEnter(mInputQueue, waitTime))) { return false; } mInputQueue.Enqueue(qValue); Monitor.Exit(mInputQueue); return true; } //WaitToAddElement //Delete all elements that equal the given object and obtain the //monitor lock for the queue object. public void DeleteElement(Object qValue) { //Lock the queue. Monitor.Enter(mInputQueue); int counter = mInputQueue.get_Count(); while (counter > 0) { //Check each element. Object elm = mInputQueue.Dequeue(); if (!(elm.Equals(qValue))) { mInputQueue.Enqueue(elm); } --counter; } //Unlock the queue. Monitor.Exit(mInputQueue); } //DeleteElement //Print all queue elements. public void PrintAllElements() { //Lock the queue. Monitor.Enter(mInputQueue); IEnumerator elmEnum = mInputQueue.GetEnumerator(); while (elmEnum.MoveNext()) { //Print the next element. Console.WriteLine(elmEnum.get_Current().ToString()); } //Unlock the queue. Monitor.Exit(mInputQueue); } //PrintAllElements public static void main(String[] args) { MonitorSample sample = new MonitorSample(); for (int i = 0; i < 30; i++) { sample.AddElement((Int32)i); } sample.PrintAllElements(); sample.DeleteElement((Int32)0); sample.DeleteElement((Int32)10); sample.DeleteElement((Int32)20); sample.PrintAllElements(); } //main } //MonitorSample
Plates-formesWindows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile pour Pocket PC, Windows Mobile pour Smartphone, Windows Server 2003, Windows XP Édition Media Center, Windows XP Professionnel Édition x64, Windows XP SP2, Windows XP Starter Edition
Le .NET Framework ne prend pas en charge toutes les versions de chaque plate-forme. Pour obtenir la liste des versions prises en charge, consultez Configuration requise.
Informations de version.NET Framework
Prise en charge dans : 2.0, 1.1, 1.0.NET Compact Framework
Prise en charge dans : 2.0
Voir aussiRéférence
Monitor, classeMembres Monitor
System.Threading, espace de noms
Thread
Autres ressources
Threading managéMoniteurs
Remarque
Outils (masquer)
S'enregistrer
Liste des Membres
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